Color pays
A line in one color is a Flush, ×5 Mult. Two colors is a Two-Tone. Every move is two puzzles: fit the shape, match the color.
Clear a line in one color for a FLUSH and watch your score multiply. Build a deck of pieces, stack charms that bend the rules, and beat the boss every third round.
No download, no account. Luck in Prismatile is always free: nothing in the game sells random rewards.
A line in one color is a Flush, ×5 Mult. Two colors is a Two-Tone. Every move is two puzzles: fit the shape, match the color.
You draw from a deck you build. Between rounds, add pieces, turn them Gold or Wild, or trim the ones you hate.
Charms let diagonals count, pieces rotate, or Flushes pay ×8. Every third round a boss flips a rule. No two runs play alike.
Every clear pays Chips × Mult, and the game shows you exactly why.
30 charms in the alpha, more coming. A few favorites:
Yes. The browser version is free to play. It may show a short ad between rounds, and there will be a one-time option to remove ads.
No. There’s no real money in the luck. Lucky clears and random offers are free and can’t be bought, and there are no loot boxes or random packs for sale. Skill decides runs over time.
Yes. It’s built for touch first and plays in your phone’s browser. App store versions are planned.
Yes. Your run saves after every move in this browser, so you can close the tab and pick up where you left off.
We count anonymous game events, like which round a run reached and which charms were picked, to balance the game. No cookies, no accounts, nothing that identifies you, and nothing is sent if your browser asks sites not to track.
Every color also has its own symbol (● ▲ ◆), and the palette avoids red/green pairs.
A Steam version with more content is planned. The wishlist link will go here when the page is live.